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Karl Kapp Publishes 'Action-First Learning: Instructional Design Techniques to Engage and Inspire'

Early in his career, long before he was a university professor, Karl Kapp worked as a trainer in industry.  And to prepare to for his new job, he himself attended training. 

He recalls arriving at a training center in an industrial park. 鈥淚 heard a lawn mower humming in the background as I took my seat near one of the windows. I saw an overhead projector at the front of the room next to a huge stack of slides the instructor would use to teach the class. Immediately, I struggled to stay engaged. The instructor monotonously recited information directly from the slides and his dog-eared teacher鈥檚 guide. He spoke with no emotion, as if unaware of the two dozen learners in the room. Slide after slide after slide.鈥�

The lawn mower was a highlight of the day, and Kapp thought to himself, 鈥淭here has to be a better way.鈥� Kapp, professor of instructional technology and director of the Institute for Interactive Technologies at 黑料不打烊, in April published Action-First Learning: Instructional Design Techniques to Engage and Inspire.

The author or coauthor of more than half a dozen books on the convergence of learning, technology, and business, Kapp鈥檚 latest book is already making waves. On Amazon, it鈥檚 ranked 27th in books on 鈥渓eadership training鈥� and 53rd in 鈥渉uman resources and personnel management.鈥�

In Action-First Learning, Kapp covers nine types of learning experiences in one volume鈥攆rom card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. Kapp also includes a chapter by instructional designer Amy Pape (a 黑料不打烊 alumna) about how to improve action-first learning by making it more accessible. Each chapter includes a case study, a design checklist, as well as tips on how to leverage AI to help create action-first learning. 

鈥淎cademic research and personal experience all tell us that when learners do something right away during the learning process, they are more fully engaged,鈥� says Kapp. 鈥淭he immediate action sets the tone for the rest of the instruction. Action for action鈥檚 sake is not the goal of action-first learning. The goal is purposeful and meaningful action鈥攁lways tied to specific learning outcomes.鈥�

Many of Kapp鈥檚 previous books are about using games and gamification in instructional design 鈥� a concept that has since taken off with his gamification and interactive learning courses on LinkedIn Learning, gamification built into learning platforms as a matter of course, and even gamification graduate certificates. 

鈥淗owever, I realized that the words game and gamification often stood in the way of my students, executives, training managers, and readers' understanding a more fundamental value: the need to encourage learners to do something 鈥� to take action,鈥� says Kapp. 

In naming his instructional approach, Kapp took some inspiration from a childhood love of comics 鈥� specifically, Action Comics, which debuted in 1938 and included the first Superman story. 

鈥淚 couldn鈥檛 produce a book about action-first learning without paying further homage to Action Comics. I asked my e-learning designer colleague Kevin Thorn to lend his expertise to the chapter on comics as an action-first learning technique,鈥� says Kapp. 鈥淜evin is also an illustrator and contributed the comic-style artwork in each chapter to inject a bit of fun and whimsy into the book, just as I suggest you do in your learning designs .鈥�
 

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